The Order of the Oneirophysics

Requirements: Wyrd 2+, Medicine 3+, Empathy 2+, Dreamsteps Contract, Mantle 1+ (Spring)

Origin tales:


 * 1) One there was a changeling who loved a human. They grew old together and every night they visited one another in their dreams. One day, the changeling came home to see their partner being dragged away by a huntsman. They pleaded with the Huntsman “Please, spare them and I shall bring you your heart!” The Huntsman unexpectedly agreed and so the changeling sought out the heart. They found a mortal who the village thought was mad, for they dreamed of ice falling from the sky. The changeling dove into their dreams after promising to help and worked tirelessly to take the heart. From that desperation, that bargain, and that success came the Oneirophysics.
 * 2) Once a True Fae came to a village and enchanted the children with their lovely songs. It gave them a dream of joy but in truth it was a poison. The children passed it on to their parents who passed it onto others. They lost the will to resist and soon a new batch of slaves would be ready. One Ogre woman saw the effects and got her herbs. She treated their bodies until they trusted her and then cleansed the poison from their minds piece by piece.

Legends:


 * 1) A sudden change of personality after Susan had her accident. She woke up three weeks later after her coma. After recovering, she was plagued by endless nightmares that every therapist she had visited attributed to the accident. She moved from therapist to therapist until she met a Dr. Amalia Freud. The doctor recommended hypnosis to soothe the problems. She put Susan into a deep trance and began her work, slipping into the mortal's dreams and investigating. The Doctor's worst fears begame truth, a Bastion, an army of eidolons and a steady thumping of a heartbeat.  She bore her badge and the walls of the Bastion yielded to her. Swiftly she set off to work, finding and removing the heart. And as if by magic, the next night, Susan slept calmly. She returned to thank Mrs. Freud and the good Doctor was nowhere to be found.
 * 2) The Spring King was a merry old soul who had all the wealth in the world from his years as a merchant. Yet he used that money generously, asking for small gossip to find those who needed help and making sure they got through the hard times. In specific, he asked about people who were having trouble sleeping so he could sell his cure all remedy from distant Persia! He’d personally listen to the strange dreams those poor people had and he’d sell them, for a small profit, his miracle cure. And wouldn’t you know it, their dreams would ease soon after. And no one ever suspected that Old Cole was driving off Huntsman wherever his market touched.

What We Do in the Shadows:

The Keepers rarely will go themselves to deal with escaped slaves. Their prefered method is the Huntsmen, a changeling whose heart has been placed in the mind of a Mortal. The Huntsmen eternally long for their heart but are forever denied it. The Onierophysics accidentally began to turn the tide when they realized this overwhelming desire.

The Order first began with the idea of Dream cleaning; dream poison is a dangerous thing that affects mortals in horrible ways. While many stories exist of who first figured out they could gain the heart to deal with the Huntsmen, it quickly became clear this was a power tool against the others.

Onierophysics also serve a secondary effect of usually being the best of the Onieromancers of the Freehold. The Gentry love to prowl through dreams and while Spring rarely will Desire to face them head on, in a mortal or fellow changengeling dreams the Gentry can be combated on a more equal footing. Spring’s ability to understand the desires of and blend in with mortals greatly assists in the understanding of the dream world to properly interact with it, something the Gentry struggle to do.

Mask & Mein:

Onierophysics spend so much of their time and energy working in the ethereal world of dreams that they find that their presence in the waking world is diminished. While the mask might be less defined, the Mein changes more radically. The Onierophysic becomes less visibly tangible in the waking world. For some, this manifests as a fading of coloration, until eventually they seem little more than a transparent outline of themselves. For others, individual parts of their body become colorless. A Dreamhealer might find that his hands become little more than translucent outlines, possessing mass but little visual definition. As he progresses, he may similarly lose the coloration in his legs and feet, trunk, arms, and eventually his head, until he appears (like his companion whose whole body gradually faded out) as a near-clear form. This lack of color does not leave an Oneirophysic invisible or grant him bonuses to Stealth rolls. There is still obviously a changeling present; he just appears to be a gradually more and more translucent version of himself.

Bequeathal:

Oneirophysics are most often those who have exhibited a marked interest and acuity for oneiromancy, and who have been approached by current members of the entitlement for additional training and possible indoctrination into the organization. Sometimes, however, a changeling's innate ability and knack for oneiromancy will allow them to spontaneously manifest the entitlement's mien and privileges, without formal mentoring. These cases often come to the attention of the more traditionally indoctrinated members of the entitlement who will investigate them and will encourage them to formalize their membership in the entitlement. Those who spurn the invitation to formalize their connection to the group as a whole are often seen as "rogues" and treated with scorn and distrust by more traditional members of the entitlement.

Token: Chi Ro [1-5]
 * The Chi Ro’s mask is a simple red cross patch, but when activated, it digs itself into the skin of its user painlessly. It turns into a cross stitched Caduceus. Subconsciously all of humanity understands this and Bastions give way for such doctors to act. Reduce the Bastion’s rating by this token's rating when entering a bastion of a mortal. Anyone accompanying the Oneirophysic must spend a point of glamour and a Willpower to share the benefit of this token.


 * Catch: You know the Bastion contains a Huntsmen’s heart


 * Drawback: You are subtly shaped by the mind as you enter and the promise to help, not harm, cannot be ignored. While within the bastion, lose the 10 again on all actions that are intended to cause harm.


 * (Conditional)

Blessings
 * [1] This blessing lets the changeling regain 1 Glamour whenever she regains Willpower through her Needle in direct pursuit of her role. She may spend the Glamour immediately on anything she likes or store it in her heraldry token for later use. The token can store up to her Wyrd in Glamour. If she can neither spend nor store it, it’s lost. All stored Glamour empties at the end of the story.
 * [1] Choose one of the following specialties: Medicine (Triage, Diagnosing), Empathy (Consoling), Occult (Dreams, Huntsman). The chosen speciality also gains exceptional on three successes instead of five.
 * [1] Additional Thread.
 * [1] Strong of Grace and Mind: While determining your traits after entering a dream through the Gate of Ivory, you may use the higher of your respective Mental or Social Attributes.
 * [1] Spoonful of Sugar: Gain a bonus to all pulls to generate shaping successes for dreamweaving equal to your Wyrd/2 (round down) when in another’s dream

Touchstone: Someone with Insomnia

Clarity Curse: Clarity attacks suffered while inflicting emotional damage at the cost of physical wellbeing add damage dice equal to ranks invested in this Merit.

WP: Once per scene, gain a Willpower when a person you've helped thanks you, directly or indirectly.